Farmer's Corner
Farmer's Corner — a launched browser online farm (farmers-corner.ru) with basic gameplay. The player develops the farm, sells the harvest, and completes “Deliveries”.
About the project. Farm is what I am developing as a living online product, not as a tutorial pet project. The goal is to create a cozy farm with a fair economy and clear progression, one you want to return to every day and that can be scaled and monetized in the long term. What is already done: a working prototype has been launched at farmers-corner.ru, the basic cycle “planted — harvested — sold — upgraded” is implemented, there is “Vegetable Base” and “Supplies” as the first economic mechanics, the server side and infrastructure are set up, everything runs stably in production. So far there are 2 developers on the project, and we are actively closing the development and technical part of the project. What remains to be done: improve UX and visuals, focus on cooperatives (clans), redesign the game economy and progression, add content (crops, quests, activities), set up metrics (retention, return rate, monetization), test growth hypotheses, and prepare the project for presentation to investors and a broader audience. For this, I am looking for people to join the team: a product lead (Head of Product), a game designer/economic specialist, a 2D artist/designer, and someone who, in the future, will take on marketing and growth. I want to assemble a small but motivated team that shares an interest in online games and is ready to influence the product, not just “complete tasks according to specifications”.
Looking for team members: Fullstack developer, SEO, backend, frontend, Business analyst, Marketer, Head of Sales, Strategist / Marketer, Head of Product, Game designer, 2D Artist.
Topics: startup, application, indie game, game, IOS, android, Development, Website, Looking for a team.
Location: Moscow, Russia.